| Quick Start | |
| Controls and Movements | |
| Scoring | |
| Status Bar | |
| Objects | |
| Level Editor | |
| Level Sets | |
| New Players | |
| Main Menu | |
| Level Select Map | |
| Options | |
| Troubleshooting | |
| Contact | |
| Credits | |
| Legal Stuff | |
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Pusher Robot
The first image shows the Pusher Robot. The Pusher Robot acts much like
Igor:
it can push items such as body
parts, carts, and
cheese. Pusher Robots can
fall
into pits, but they can also walk through the
electric
fences. Pusher Robots are blocked by hurdles, workbenches,
lattices, and walls. The Pusher Robot may
change door directions, activate
switches and
can change the direction of mummies by pushing into them. If
the Pusher Robots
steps on a touchplate, the corresponding t-door is
lowered. The Pusher Robot
can only pass through lowered
t-doors. The pusher has no effect on the Pusher Robots but
Pusher Robots
can be teleported and moved
along on conveyors. They can also step on
gears.
A Pusher Robot can only move through a powered floor square if the floor is ‘turned on’. If a Robot moves onto a ‘turned off’ floor section, the Robot will be frozen in place until the floor is turned on. To activate a Pusher Robot, repeatedly press the Tab key until the robot is activated. Alternatively, the Robot will have a number displayed above it, and typing that number will activate the Robot. When the Robot is activated, the arrow keys and mouse actions affect the movement of the Robot, not Igor.
Puller Robot
The second image shows the Puller Robot. The Puller Robot cannot be used to push items. It can, however, be
used to pull items. For example, this Robot can pull a body part,
cart, or piece of cheese away from
the wall. Puller Robots may fall into pits, but can also walk through
electrical fences. To move a piece,
simply maneuver the Robot next to the piece, then back away. The piece will follow the Robot. Puller Robots
are blocked by hurdles, workbenches,
lattices,
and walls. The Puller Robot may change door directions.
If the Puller Robot steps on a touchplate, the
corresponding t-door is lowered.
The Puller Robot can
only pass through lowered t-doors. The pusher has no effect on the Puller Robots but Puller Robots can be
teleported and moved along
conveyors. They can also
step on gears.
A Puller Robot can only move through a powered floor square if the floor is ‘turned on’. If a Robot moves onto a ‘turned off’ floor section, the Robot will be frozen in place until the floor is turned on. To activate a Puller Robot, repeatedly press the 'Tab' key until the Robot you want is activated. Alternatively, the Robot will have a number displayed above it, and typing that number will activate the Robot. When the Robot is activated, the arrow keys and mouse actions affect the movement of the Robot, not Igor. But remember, a Puller Robot can only move on a powered floor if it is turned on.
Gardener Robot
The last image shows the Gardener Robot. Gardener Robots can be used to start the growth of a
vine by moving
next to a pot, then backing away. If the Gardener Robot ‘pushes’ into the vine, that section of vine
and all its decendents wither. If the Gardener Robot pushes into the pot, the whole vine is killed (and
if the vine had never started growing, it never will). The Robot can be used to prune a branch of the
vine by bumping into the branch.
The Gardener Robot acts much like Igor: it can push items such as body parts, carts, and cheese. Gardener Robots can fall into pits, but they can also walk through the electric fences. Gardener Robots are blocked by hurdles, workbenches, lattices, and walls. The Gardener Robot may change door directions, can activate switches, and can change the direction of mummies by pushing into them. If the Gardener Robot steps on a touchplate, the corresponding t-door is lowered. The Gardener Robot can only pass through lowered t-doors. The pusher has no effect on Gardener Robots but Gardener Robots can be teleported and moved along conveyors. They can also step on gears.
A Gardener Robot can only move through a powered floor square if the floor is ‘turned on’. If a Robot moves onto a ‘turned off’ floor section, the Robot will be frozen in place until the floor is turned on. To activate a Gardener Robot, repeatedly press the 'Tab' key until the Robot you want is activated. Alternatively, the Robot will have a number displyed above it, and typing that number will activate the Robot. When the Robot is activated, the arrow keys and mouse actions affect the movement of the Robot, not Igor.